heavy weapons

Main Page —> Equipment —> Weapons


Heavy weapons are prohibited in Citadel space and very rare, they are mostly used by military, mercenaries and very large crime syndicates. It is very unlikely for a civilian to even encounter such a weapon. A character may carry only 1 heavy weapon at a time and the weapon cannot be attached to his armor like the rest of the smaller weapons. Rather than the universal ammunition by smaller weapons, heavy weapons consume power cells or special ammo. Clip is a special value and describes the amount of possible shots fired on one reload. The value in the brackets is the radius of the damage sphere.

Name/Manufacturer Cost AV MS Range Damage
ML-77 Missile Launcher Armax Arsenal 12000 Uncommon 10 75m 7D(5m)
M-100 Grenade Launcher Elanus Risk Control 8000 Uncommon 10 35m 5D
Firestorm Flame Thrower Batarian State Arms 15000 Uncommon 100 15m 5D(2m)
Blackstorm Singularity Projector Terminus Sysytems Unknown Rare 5 35m Special
Avalanche Freeze Gun Heliat Armory Unknown Rare 20 15m Special
Cain Micro Nuke Launcher Jormangud Technology Unknown Rare 1 75m 17D(20m)
Hydra Missile Launcher Hehne-Kedar 90000 Rare 1 75m 8D(2m)
Arc Projector Cerberus Skunkworks Unknown Rare 20 35m Special
Sync Laser Canon Quarian Fleet Unknown Rare 100 75m 7D

Special Damage

Some of the Heavy Weapons do a unique type of damage. Each type is explained below.

Blackstorm Singularity Projector

This weapon is capable of creating a Singularity. The singularity is a dense cloud of dark energy at a point no more than 35 meters from the character. All objects and characters with 10m of the Singularity must make a Strength roll against 5D or be pulled towards the Singularity. The objects or characters start floating toward the singularity, when they fail the roll and arrive at the Singularity at the end of the round.

Avalanche Freeze Gun

This weapon creates an effect like the tech talent Cryo Blast. When activated, the weapon fires a mass of super-cooled subatomic particles capable of snap-freezing a target. If the target’s health is low enough (50%) when frozen, it is possible to shatter it through the use of weapons or other damage dealing abilities. Frozen enemies are more susceptible to damage (they lose half of their overall DR). If a creature is hit by the Avalanche the target rolls Strength against 5D, if unsuccessful the target is frozen for one round. When the targets health is 50% or below he gets frozen for 3 rounds.

Arc Projector

The arc projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated auto targeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger, the greater the power the more enemies you hit for every 8 points of damage you hit one enemy in the radius of 3 meters. The arc projector is a powerful weapon against any synthetic or mech opponent dealing additional +3D damage. It ignores any kinetic barriers and burns them down instantly hitting all targets with 3D damage (for total of 6D against sythetics). The weapon also ignores the tech armor.

Main Page —> Equipment —> Weapons

heavy weapons

Mass Effect 2164 Daelric Daelric