Mass Effect 2164
Heavy weapons are prohibited in Citadel space and very rare, they are mostly used by military, mercenaries and very large crime syndicates. It is very unlikely for a civilian to even encounter such a weapon. A character may carry only 1 heavy weapon at a time and the weapon cannot be attached to his armor like the rest of the smaller weapons. Rather than the universal ammunition by smaller weapons, heavy weapons consume power cells or special ammo. Clip is a special value and describes the amount of possible shots fired on one reload. The value in the brackets is the radius of the damage sphere.
|ML-77 Missile Launcher Armax Arsenal||12000||Uncommon||10||75m||7D(5m)|
|M-100 Grenade Launcher Elanus Risk Control||8000||Uncommon||10||35m||5D|
|Firestorm Flame Thrower Batarian State Arms||15000||Uncommon||100||15m||5D(2m)|
|Blackstorm Singularity Projector Terminus Sysytems||Unknown||Rare||5||35m||Special|
|Avalanche Freeze Gun Heliat Armory||Unknown||Rare||20||15m||Special|
|Cain Micro Nuke Launcher Jormangud Technology||Unknown||Rare||1||75m||17D(20m)|
|Hydra Missile Launcher Hehne-Kedar||90000||Rare||1||75m||8D(2m)|
|Arc Projector Cerberus Skunkworks||Unknown||Rare||20||35m||Special|
|Sync Laser Canon Quarian Fleet||Unknown||Rare||100||75m||7D|
Some of the Heavy Weapons do a unique type of damage. Each type is explained below.
Blackstorm Singularity Projector
This weapon is capable of creating a Singularity. The singularity is a dense cloud of dark energy at a point no more than 35 meters from the character. All objects and characters with 10m of the Singularity must make a Strength roll against 5D or be pulled towards the Singularity. The objects or characters start floating toward the singularity, when they fail the roll and arrive at the Singularity at the end of the round.
Avalanche Freeze Gun
This weapon creates an effect like the tech talent Cryo Blast. When activated, the weapon fires a mass of super-cooled subatomic particles capable of snap-freezing a target. If the target’s health is low enough (50%) when frozen, it is possible to shatter it through the use of weapons or other damage dealing abilities. Frozen enemies are more susceptible to damage (they lose half of their overall DR). If a creature is hit by the Avalanche the target rolls Strength against 5D, if unsuccessful the target is frozen for one round. When the targets health is 50% or below he gets frozen for 3 rounds.
The arc projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated auto targeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger, the greater the power the more enemies you hit for every 8 points of damage you hit one enemy in the radius of 3 meters. The arc projector is a powerful weapon against any synthetic or mech opponent dealing additional +3D damage. It ignores any kinetic barriers and burns them down instantly hitting all targets with 3D damage (for total of 6D against sythetics). The weapon also ignores the tech armor.